A Bug's Quest
Project Details
8 weeks, half time, completed in April 2022
13 people (5 programmers, 5 artists, 3 level designers)
Created with The Game Assembly's in-house engine TGE
C++
3rd Party Libraries: FMOD, Nlohmann Json, ImGui
4th Game project at The Game Assembly
Contribution Highlights
Unity Level Export & Import to TGE
Exported levels from Unity into our engine using JSON, while loading models and their associated materials directly from FBX files.
Close teamwork with our artist to establish a pipeline using Maya, Unity and TGE.
File Structure
Organising the project between artists, level designers & programmers. Including source control.
Integrating hot patches with source control into our engine.
Gameplay Triggered Events
Implementing video playback.
Video playback in-game & the input handling that followed.
Level transition & win condition.
Parallax
Setting up a living backdrop effect.
Story Task Force
Part of creating the narrative and setting the story.