8 weeks, half time, completed in April 2022
13 people (5 programmers, 5 artists, 3 level designers)
Created with The Game Assembly's in-house engine TGE
C++
3rd Party Libraries: FMOD, Nlohmann Json, ImGui
4th Game project at The Game Assembly
Exported levels from Unity into our engine using JSON, while loading models and their associated materials directly from FBX files.
Close teamwork with our artist to establish a pipeline using Maya, Unity and TGE.
Organising the project between artists, level designers & programmers. Including source control.
Integrating hot patches with source control into our engine.
Implementing video playback.
Video playback in-game & the input handling that followed.
Level transition & win condition.
Setting up a living backdrop effect.
Part of creating the narrative and setting the story.