Curse of decay
Project Details
Project Details
8 weeks, half time, completed in February 2022
13 people (6 programmers, 4 artists, 3 level designers)
Created with The Game Assembly's in-house engine TGA2D
C++
3rd Party Libraries: Nlohmann Json, ImGui
3rd Game project at The Game Assembly
Contribution Highlights
Contribution Highlights
Enemies
Enemies
Enemy type creation with a enemy instance generator
Animations for the bosses
Movement patterns for bosses
JSON exposed to Designers
JSON exposed to Designers
Enemy properties exposed to Level Design using JSON allowing tweaking and balancing
User Interface
User Interface
Fade In & Out for level transition & scene swap
TimeScale Implementation
TimeScale Implementation
Allow animations to run in pause
Screenshots
Screenshots